Beginning layout of virtual art gallery built in Unreal Engine. Currently contains some of my own art in frames. Here are a few photos showing work in progress.
|Partitions and lightboxes modeled in Blender|
Furniture and lamps were imported from libraries.
|Framing and work area. created original floor texture.|
Modeled a few quick furniture inspired by Herman Miller.
|People for scale, from the "scanned people" library.|
|framed art attached to prefab partition, decals|
Version 3 - UPDATE:
New framed artwork, expanded layout. Many original elements were able to be converted to an Unreal 5 project. A lot of new artwork has been added, to supplement my paintings and drawings. Currently there is no ceiling, expecting to be replaced with a drop ceiling with big fluorescent boxes.
I was concerned how I was going to pack every inch of this gallery with original, beautiful artwork. I have quite a few nice photos, drawings and paintings, but the collection needs to be much more diverse and engaging. Using AI generated art elements I can make an unlimited number of interesting pieces extremely quickly. Many of the colorful framed works are AI generated from text prompts using "Wombo Dream" web app.
|Lightbox has emissive material|
gives a nice glow.
|New area with pillars.|
|corner area with seating|
|Storage racks, mostly empty at the moment.|
|partitions. employee workspace.|
|the gallery owners desk. not quite enough clutter,|
needs more bills envelopes and magazines,
piles of printed out emails. From this angle
you can see the pen and ruler are merged
in a very unrealistic way. will fix.