|Work in progress: starting to shape finer details|
|Textures applied, next to brick walls|
|Updating: Rewrapped UV, |
Painting in detail heightmap.
A few experiments using noise and patterns to generate, non-repeating materials. It is nice for prototyping the surface qualities, and can be baked down into various surface bitmaps.
|Geoblocks with some ideas for metal, wood, and stone.|
DOWNLOAD SAMPLE BLEND FILE
|generated rusty metal surface|
|Industrial Stairs with variable paint rust.|
|Simple fabric based on noise and checker.|
|Cat Climber Materials. Carpet, wood, rope|
|rough sisal rope mixture|
3 different procedural texture variations
|Zen garden sculpture: |
reference and shader overview